﻿
using System.ComponentModel;
namespace Moria
{
    /* indexes into the special Name table */
    public enum SpecialName
    {

        [Description("")]
        NULL = 0,
        [Description("(R)")]
        R = 1,
        [Description("(RA)")]
        RA = 2,
        [Description("(RF)")]
        RF = 3,
        [Description("(RC)")]
        RC = 4,
        [Description("(RL)")]
        RL = 5,
        [Description("(HA)")]
        HA = 6,
        [Description("(DF)")]
        DF = 7,
        [Description("(SA)")]
        SA = 8,
        [Description("(SD)")]
        SD = 9,
        [Description("(SE)")]
        SE = 10,
        [Description("(SU)")]
        SU = 11,
        [Description("(FT)")]
        FT = 12,
        [Description("(FB)")]
        FB = 13,
        [Description("of Free Action")]
        FREE_ACTION = 14,
        [Description("of Slaying")]
        SLAYING = 15,
        [Description("of Clumsiness")]
        CLUMSINESS = 16,
        [Description("of Weakness")]
        WEAKNESS = 17,
        [Description("of Slow Descent")]
        SLOW_DESCENT = 18,
        [Description("of Speed")]
        SPEED = 19,
        [Description("of Stealth")]
        STEALTH = 20,
        [Description("of Slowness")]
        SLOWNESS = 21,
        [Description("of Noise")]
        NOISE = 22,
        [Description("of Great Mass")]
        GREAT_MASS = 23,
        [Description("of Intelligence")]
        INTELLIGENCE = 24,
        [Description("of Wisdom")]
        WISDOM = 25,
        [Description("of Infra-Vision")]
        INFRAVISION = 26,
        [Description("of Might")]
        MIGHT = 27,
        [Description("of Lordliness")]
        LORDLINESS = 28,
        [Description("of the Magi")]
        MAGI = 29,
        [Description("of Beauty")]
        BEAUTY = 30,
        [Description("of Seeing")]
        SEEING = 31,
        [Description("of Regeneration")]
        REGENERATION = 32,
        [Description("of Stupidity")]
        STUPIDITY = 33,
        [Description("of Dullness")]
        DULLNESS = 34,
        [Description("of Blindness")]
        BLINDNESS = 35,
        [Description("of Timidness")]
        TIMIDNESS = 36,
        [Description("of Teleportation")]
        TELEPORTATION = 37,
        [Description("of Ugliness")]
        UGLINESS = 38,
        [Description("of Protection")]
        PROTECTION = 39,
        [Description("of Irritation")]
        IRRITATION = 40,
        [Description("of Vulnerability")]
        VULNERABILITY = 41,
        [Description("of Enveloping")]
        ENVELOPING = 42,
        [Description("of Fire")]
        FIRE = 43,
        [Description("of Slay Evil")]
        SLAY_EVIL = 44,
        [Description("of Dragon Slaying")]
        DRAGON_SLAYING = 45,
        [Description("(Empty)")]
        EMPTY = 46,
        [Description("(Locked)")]
        LOCKED = 47,
        [Description("(Poison Needle)")]
        POISON_NEEDLE = 48,
        [Description("(Gas Trap)")]
        GAS_TRAP = 49,
        [Description("(Explosion Device)")]
        EXPLOSION_DEVICE = 50,
        [Description("(Summoning Runes)")]
        SUMMONING_RUNES = 51,
        [Description("(Multiple Traps)")]
        MULTIPLE_TRAPS = 52,
        [Description("(Disarmed)")]
        DISARMED = 53,
        [Description("(Unlocked)")]
        UNLOCKED = 54,
        [Description("of Slay Animal")]
        SLAY_ANIMAL = 55,
        [Description("")]
        ARRAY_SIZE = 56, /* must be at end of this list */
    }
}
